![]() Road to the IGF interview with Game Developer (2020) - some writing about Patrick's Parabox's development.ĭeveloper Spotlight with IGDA San Diego (2019) - some background about me and my projects. Parabox release interview with Game Developer (2022) - design decisions and development of Patrick's Parabox. Puzzle Level Idea Strategies (2022) - list of creative exercises and sources of inspiration for making puzzle levels. Writing Linelith Level Design Timeline (2023) - interactive timeline of the level design iteration of Linelith. I'm also interested in game dev tool design, niche mod/romhacking communities, and playtesting.įeel free to message me via email, Discord, or Twitter! :) I love elegant puzzle games such as The Witness, Stephen's Sausage Roll, and Uurnog Uurnlimited. I have a history of making precision platformers in the I Wanna Be The Guy fangame community it's an interesting design space with talented developers. If, somehow, you are here reading this tutorial but don't know what I Wanna Be the Guy fangames are, take a second to find out on this page designed by Patrickgh3 IWannaCommunity Game Design Forum. ![]() I'm an independent game developer and programmer living in California.
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